Deep learning visualization and Unity project.

This project utilizes the Unity engine to build a simplified version of the car motion model, with built-in interfaces for exchanging data with the local environment. We can infer the speed and steering angle that the car should have by transmitting data in real-time to local accelerators (such as GPU and FPGA), and then forward it back to Unity to simulate the accuracy of the model through the visualization of the car’s motion trajectory.

View this project on GitHub : https://github.com/freelulul/Self_Driving-Car